Leveraging Programming and Social Analytics to Improve Computing Education

A workshop co-located with ICER 2017
Wednesday, August 16, 08:00-17:00
Thursday, August 17, 08:00-17:00

This workshop is the third in a series of workshops associated with a research project entitled “Exploring Social Programming Environments for Computing Education.” This project is funded by the National Science Foundation’s Cyberlearning Program (grant no. IIS-1321045). The project has four broad research goals:

  1. to collect detailed learning process data on computing students as they engage in computer programming assignments;
  2. to integrate into students’ learning environments a social networking-style activity feed that enables students to communicate about their learning processes and problems as they are working on programming assignments;
  3. to develop a visual analytics environment to enable computing instructors and students to explore student learning processes; and
  4. design a collection of interventions to help instructors to be more responsive to student needs, and to help students improve their learning processes and outcomes.

The purpose of the project workshops is three-fold: (a) to build a vibrant community of researchers interested in applying learning analytics to computing education; and (b) to assess research progress so far, and (c) identify an agenda for future work.

Our project team consists of three principal investigators, four advisory board members, two graduate students, and two undergraduate students. We are seeking interested members of the ICER community to join us for this workshop. In particular, we are seeking members of the ICER community who

  • have a strong interest in the goals of the project;
  • have led, or participated in, research projects in the areas closely related to the project: learning and visual analytics, educational data mining, intelligent tutoring systems, novice programming environments, social media design (including social recommendation systems), and collaborative learning;
  • have connections to instructors of early computing courses whom they might be able to persuade to participate in this project by collecting data in their courses;
  • are willing to prepare for the workshop by doing a modest homework assignment that involves reading a set of relevant project documents; and
  • are able to participate actively in the workshop by engaging in discussions, and providing feedback on research and design ideas.

ICER community members are invited to bring undergraduate computer science students from their home institutions to this workshop, as undergraduate students are also valued stakeholders in the technologies and research of interest to this project. Each workshop participant (including undergraduate students) will receive an honorarium of $600 for their participation in the workshop. Participants will receive their honorarium checks by mail two to four weeks after the end of the workshop.

To apply for a position as an ICER community participant (you can include one undergraduate student in your application), please e-mail Chris Hundhausen(hundhaus@wsu.edu) a statement describing the ways in which your interests, experience and skills align with the goals of this workshop. Your statement should specifically address the participant criteria listed above. Applications are due by 11:59 pm PDT on June 15, 2017. We will notify applicants of their status by June 30, 2017. To request a copy of the project proposal, or to ask further questions about the workshop, please contact Chris Hundhausen at hundhaus@wsu.edu.